Sometimes Games Are Annoying
I have always loved to play Android games. Yet there are certain things in games that absolutely annoy me. This is the reason why annoyance factor is one of the things I consider when reviewing new games. This post is going to go over six things developers do in Android games that annoy me.
Waiting for Things to Happen in Android Games
This is one of the things that annoy me the most about Android games. There is no fun in having to wait over an hour to keep on playing a game. I want to decide how long to play a game myself. Some games make you wait for good things to happen. Sometimes they make you wait a long time.
For example, I used to play a dragon hatching game. To build new dragon nests and to hatch eggs took hours of waiting. The thing that annoyed me the most is that the developers of that game made you wait even longer for more rare dragons to hatch and higher level things to finish.
The real reason a lot of games do this is to make money. You either wait it out or use in-game currency to speed out this process. There is no way a developer does not make an action like this without considering the fact that some people will get impatient and start to spend money on in-game currencies.
I am not saying mobile developers shouldn’t make money, but these profits should not come from annoying players. Sometimes I wonder if certain developers enjoy testing players patience. Often when people cite some of the worst Android games ever, they often consider games that make you wait a very long time.
Showing Too Many Ads
Some Android games go way too overboard with ads. I don’t mind ads sometimes shown in menus and after long sessions of gameplay. But some games show full screen and video ads after every user action. Distracting banner ads are also the best! I once saw a game that showed video ads for using menus.
The developers I guess figure that extra ad revenue is worth annoying their users. Developers can show ads in a way that fair for users.
For example, some games only show ads as non obligatory rewards for users to claim. These types of ads are great as they incentivize me to watch them. Ads between levels as long this does not happen every level I beat. I also don’t mind games using banner ads on menus.
Another thing some developers do is show ads but then allow the user to turn them off for a cheap cost of like one to five dollars. I am also OK with this as well. I rather pay a small fee and support then developer this way than to see many ads. As long this is a permanent transaction.
I have seen some greedy developers offer the ability to remove ads but only for limited periods of time. Don’t make your game like Microsoft Solitaire. This game charges a monthly fee to remove ads. I will not play your game. Or I will go out my way to block ads on a system level. I will use an app like Adaway or turn airplane mode on.
Charging a Subscription for Purchases
Some Android developers are starting to use subscription-based in-app purchase models. These models come off as predatory and unnecessary. I wrote a good deal about this type of model in my Word Link and Hello Stars reviews.
I can’t think of any mobile game so good I would spend money on a monthly basis. Developers would need to give the best deals ever for this to even begin to feel worthwhile.
The times I have seen this pay model in games they have a flashy buy now buttons with in-game currency visible. You have to read the tiny fine print to learn all the details. The only way to stop subscriptions like this is through Google Play on a certain menu.
I like to think developers are not greedy people but these types of systems make me wonder if some are. There is no way a developer doesn’t consider that people might forget about these subscriptions and keep on paying for it.
Some games have one-time purchases for a certain period of time, but these purchases don’t activate a subscription. This is a much more ethical way or offering something like this. For example, the VIP membership in Best Fiends does this.
Also, there are some services that are worth paying a monthly fee for. For example Netflix, Spotify, Hulu, etc. I can’t think of a game that offers enough value for a monthly payment. There is no World of Warcraft for Android I can name.
This is another mild inconvenience some games have in them. Developers sometimes are too happy to spam every event, sale and in-game activity at users when they open the game or go back to menus. When done enough they start to feel like a form of spam.
Give users the option to turn these messages off or only show them once. Otherwise, the end result is me tapping fast past whatever you wanted to show me.
Also, don’t beg for reviews. I find it annoying when I am still new to a game, and it is already begging for a five-star review. Hold on now! Give me some time to make up my mind.
I am going to review your game/application when I am ready. Showing in-game characters holding up five stars is not getting me to change my mind. Unless you are sending subliminal messaging rays, you are getting whatever review I am going to give you.
Annoying me and begging for reviews is not going to change that. Actually, I will give you a worse review for annoying me.
Having a write a review button in a menu or a gentle reminder somewhere is OK. I know that writing genuine reviews for games helps developers out. This is part of the reason I made this website, to begin with.
Sending Too Many Notifications
Developers can use notifications for good or bad. If your game sends out notifications, I expect them to benefit me in some way.
I love it in games when they remind of things I am waiting to finish. These notifications are great reminders that I have the option to get back into a game. I like it even better if the game lets me choose what notifications I want to see.
Unsolicited notifications that don’t help me annoy me. I don’t need reminders that your game exists. If I don’t play the game, I probably will delete the next time I clean up my installed apps. Maybe some people like reminders like this? To me, they tend to be a nuisance.
It is annoying when games don’t allow you to customize what notifications you get or turn them off. This is the reason that Google has added more notification controls over the years to Android. When I can’t turn off notifications in games, I turn them off at the system level.
Not Being Able to Save Progress to the Cloud
My first Android device died when I spilled water on it. It was a Nvidia Shield tablet. To my horror, some of my Android games did not sync progress to the cloud. I had to restart all over from the beginning. Because of this issue, I quit playing some games altogether.
I don’t want to make progress in a game that will not save my progress. Most mobile games have hundreds if not thousands of levels these days. There are multiple ways developers can put in place this feature.
What Annoys You in Android Games?
This has been my very long list of things that annoy me in Android games. What makes you annoyed or angry? Feel free to leave a comment.